DistanceFieldsAndAnglesInGLSL

Drawing shapes in GLSL — notes from The Book of Shaders Chapter 7

My notes continue on The Book of Shaders. This chapter is the first real jump in the series: everything until now shaped a single line (a value depending only on x). Shapes need two dimensions at once, a value that depends on both x and y, so I put together an interactive 2D canvas to actually […]

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chapter6 color

Mixing color in GLSL — notes from The Book of Shaders Chapter 6

Continuing my notes on The Book of Shaders — this chapter moves from shaping a single line into shaping actual color. put together an interactive 2D canvas to actually see it, since “here’s a gradient, trust me” isn’t the same as seeing it change under your own hands. Free playground Challenges colorA and colorB are […]

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MetaHumanwhatacutallybreaks

Dropping a MetaHuman into a Third-Person Template — What Actually Breaks

I’ve done this before, more than once. Each time I had a working process — a set of steps I knew got me a moving MetaHuman by the end — but I’d never actually verified why any individual step mattered. This time I wanted to slow down: rerun my own process, but stop at every point where […]

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